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UTOPIA 9 - A Volatile Vacation Download For Windows 7

Updated: Mar 22, 2020





















































About This Game Are you in need of a vacation to remember and would you like to kick back and enjoy yourself? Then Utopian Travels would like to welcome you to the best vacation resort the galaxy has to offer, Utopia 9! The planet is terraformed to give you the ultimate holiday in a relaxing atmosphere with guaranteed sunshine all year all day. Our professional and friendly staff are always ready to tend to any of your personal needs. We look forward to be welcoming you!Utopia 9 – A Volatile Vacation is a rogue-like 3D twin stick shooter. The game is set in a tragicomic future with a retro sci-fi feel. You play as the most recent guest to arrive on the vacation resort Utopia 9 but nothing is as promised! Upon arrival, you must make your way through hordes of space mutants determined to take you out and snatch your loot. The nemesis system adds unique enemies and invites the player to take revenge on the mutant murderers! Can you survive the mutant onslaught and sue the travel agency? Utopia 9 is a Rogue-Like 3D Twin Stick Shooter, featuring:Procedurally genereated levels!Challenging gameplay & Permanent death!Social corpse, loot your friends!Local co-op up to 4 players!Shields, armors and 40+ powerful weapons!Mutations granting unique abilities!Evolving enemies that loot your corpse!Avenge yourself and reclaim your gear! 7aa9394dea Title: UTOPIA 9 - A Volatile VacationGenre: Action, IndieDeveloper:WhalegunPublisher:WhalegunRelease Date: 5 May, 2016 UTOPIA 9 - A Volatile Vacation Download For Windows 7 utopia 9 - a volatile vacation download. utopia 9 - a volatile vacation review. utopia 9 - a volatile vacation скачать. utopia 9 - a volatile vacation descargar. utopia 9 a volatile vacation. utopia 9 - a volatile vacation igg This initially started at the bottom of my twin-stick 'to-get' list. Factors were a poor impression gotten from a more-narrative-than-informative trailer that seemed more interested in showing off a rather half\u2665\u2665\u2665\u2665\u2665\u2665\u2665mixed media motion-comic than its gameplay, and vague 'samey' screenshots that seem to sell the vistas more than the main course. It had even put me off looking for lets play videos as a result. Talk about false advertising....So I finally got round to this little \u2665\u2665\u2665\u2665ing gem which I now consider my favourite twin-stick dual-wieldable experience I've had since hotline miami. And even then I love it alot more in many ways. So it might just be my absolute favourite twin-stick experience EVER. Makes me regret even wasting my time with the 4-5 other more popular titles. Mainly due to the following aspects:PROS:1)The GUNPLAY PACING. UNGGGHH. SO \u2665\u2665\u2665\u2665ING REFRESHING. Initial firefight on the landing (scrapyard) zone had my eyebrow raised throughout, uncertain if I was playing in a artificially slowed, slowmo ballet mode. By the time I had to switch hands to blind-fire from behind the benches at the welcome area while using my briefcase to shove the bench against the melee goons I. WAS. SOLD. 2)The tactical pacing! Yes, the players projectiles fire at a faster(normal?) velocity while the enemies seem to suffer a slowdown in theirs for the most part, and in typical arcadey fashion, all their attacks have some sort of wind-up sequence that adds to this intoxicating blend of almost too cheese and easy to predict vs. 'once you get too cocky\/adventurous with the gunkata and unsuccessfully failing hard at john wicking due to a microsecond reaction delay, a handful of unforseen tactical parameters changing, and a face full of FAST shotgun pellets you'd find yourself falling onto the landing site once more in your sorry excuse for a tourist transport pod.'2)Animations are simple, sometimes lazy, definitely clever. Always satisfying. Details like shields getting torn apart and caps getting shot off and faceplates shattering, to the barrels while terribly recycled are easy to gloss over because of the elegant integration with physics. The little things are what also help this shine. 3) Sound of a fleeing mutant getting shot in the back, letting out an adorable shriek, and splattering against the pavement never gets old. Gore, even though visually overdone, somehow doesn't feel overdone as a whole package, very... Artfully balanced. Maybe cause its nice to go all jackson pollock on the muties. Still processing why. CONS: 1)The nemesis system feels more punishment than encouragement, with the mutie getting super jacked up and somehow spawning with only (1?) of the weapons he seemingly looted instead of 2? Either way on my 8th tourist, I figured it was pretty much the fault of the random generation not being very... Fair? In a game where every scarce healthpoint counts, having such a seemingly diverse and random variety and position of mobs from even the starting zone, felt a bit cheap. I had really simple cheese runs to dying within the first two levels due to (early?) grenadiers... their blast radius... Omfggg 2)Explosive destructibles. Initially, i felt the abundance of damaging props in the surroundings were a lazy attempt at filling the level, but once faced with a random assigned HUGE MOB, kiting them in and around the various destructibles helped thin out their ranks was indispensable to progressing. Sometimes tooo forced, feels like im at a tactical disadvantage for not utilising barrels, after all isnt this meant to reward mano-a-mutant marksmanship? Probably just me? (also.. Fully charged cooking glove and explosive barrels are a bit too imba? !) 2) mutations are sometimes too obviously useful (convert ammo to hp) and becomes a bit game breaking, no encouragement for experimentation and risk\/reward play for me as I think dying at the final boss because of a 'telefrag' spawn kinda sucks\u2665\u2665\u2665\u2665\u2665 55 minutes in, i dont think making myself 'stronger' with a spray matters all that much, if what im building towards in terms of loadout(which lets face it, IS the game), is never certain. Too many layers of such randomness did not encourage me to dial in on the tactics i enjoyed so much of as mentioned above, and since time-to-be-killed especially sucks to fun out of\/does not encourage me to try out the vastly unique range of weapons. I'm sad to have learnt that the devs will no longer be supporting the game for the forseeable future but I look forward to following their work. Keep it up you two! I love your taste, and thanks for having made this.. Seriously, why isn't this game more popular ? It has a great visual style, a very good gameplay that has managed to strike a perfect balance between tactic and mindless slaughter, it has a lot of weapons, and since you can dual-wield every one-handed weapons, there's many, many combo to try ! I love the big splatters of pinkish blood, and the impact of weapons, whether melee, explosive, shotgun-like, laser-like or regulars feels very satisfying. You're not just hiting sprites in a videogame, you can really feel them exploding to bits ... it just feels great, i dunno. And like i said, it's not a game of mindless slaughter ... entirely. As the game progresses, you have to get better and devellop strategies, either for trapping enemies in a choke hold or near explosive stuff, or to find the best combo of weapon that allows you to deal with every situation. You're not just blasting mutated tourists, you're thinking, too. It's ... a smart kind of slaughter. If you just go in and blast everything, you will die fast. It's not the hardest isaac-like, but it's not easy. Ah ! And there's this thing called Nemesises. Nemesiss. Nemeses. Nemesis plural. See when you die, the ex-tourist, now mutated psycho-monster who killed you, takes your stuff, and gets a MASSIVE boost of strenght and possibly, self-confidence, turning him into a ... Nemesis ! STAAAAAARS ! (it don't say Staaaaars. i'm just emotionnaly scarred by RE3)And The next tourist you play is gonna have to deal with it. It's fun. It turns a game over into something fun. How many games managed to achieve that, huh ? It's. a. good. Game !! It's smart, it's violent, sound design is great, it has local cool if you happen to have non-digital friends, it's just a good game ! Buy it ! And then publish a review here so it gets more sells because it \u2665\u2665\u2665\u2665in deserve it !Maybe it doesn't have enough mutations though ... (passives you get for leveling) Wish there was at least a dozen more ... I don't know, companions, satellites, this kind of thing. But it's a minor gripe really.Thanks for reading. I'm french, doing my best with english. Hope it's alright.. I wish I could recommend this, I really do, but I cannot. While a fun game it's extremely unforgiving - even for a roguelite, with basically no way to recover from even slight mistakes and, the nail in its coffin, extremely ardous to restart and with a progression based solely upon layers upon layers upon LAYERS of barely controllable RNG. Offered the wrong mutations?\u2665\u2665\u2665\u2665\u2665\u2665outta luck. Don't get the good guns?\u2665\u2665\u2665\u2665\u2665\u2665outta luckl. Combine this with ZERO progression (whoop de doo you unlock a different starting class if you finish the damn game) and, again, total random progression, and it ends up a game where dying for the nth time due to bad luck coupled with just one or two mistakes just frustrates you to no end. Cannot reccomend.. If you enjoy Gungeon, Nuclear Throne, or Binding of Isaac this hits many of the same bulletpoints but adds "Couch Co-op Friendly" to the mix, along with a unique inventory, and a mutation system that allows you to do downright stupid builds. Control is smooth on both keyboard and gamepad, Weapons feel impactful and different, the ragdolling corpses ond debris add to the chaos as your wrench sends a foe skipping across the road splatting bits of him as he slams off of walls and dumpsters. A well placed grenade sends a gaggle of enemies haplessly twirling through the air showering drops soylent and gore. Its got a kitschy retro-futurist vibe going for it too which adds a further layer of absurdity to the action. The weapon variety is strong, with even two weapons of the same class being totally different. A 4-slot weapon inventory system makes loadouts particularly interesting as you can dual wield any two 1-slot single handed weapons or just lug around 2 2-slot heavy weapons. Painting the alleyways and streets with twin powerfists is pretty hilarious, then again so is dropping a wall of lead with a flak pistol and doublebarreled revolver. You also have slots for different types of wearable armor and an active item slot for various thowable weapons. The item pool is just big enough for particular goodies to be rare, while small enough that nothing is chaff. Mutations and Creams mix it up further and allow you to "build" a run and pursue synergies rather than reactively coping with whatever comes along. Like Nuclear throne, you are given three choices each level up, allowing you to add effects to weapon classes, gain passive\/active abilities, or cause new kinds of stuff to drop. Creams are buffs you choose at the outset of runs to slant your hapless vacationeer into certain playstyles, each coming with a powerful buff, but also one or two fairly serious backdraws right out of the gate. Co-op tends to be where other watershed games of this type typically end up wanting, here it's a primary focus.The action while frantic,is much easier to read than its contemporaries, pickups are shared, chests give off more loot per player and it's fairly hard to lose track of your character amid all the explosions particles and gore.. Definately one of those smaller scale fun indie games, I don't see this game as becoming a big blockbuster, but I do see it as a passion project and being enjoyable for what it is, which in my opinion, is quick, mindless fun with just enough replay value and interesting elements to keep you investedLet me break things down with what makes this game (Will call it Utopia 9 for short just to make things easier) an interesting and quite funny game, as it does do some things that are expected\/have been done before, but first up it doesn't do those things badly, and secondly, where the game does do different\/new things are a tad weird, but in a good\/inovative wayLet me just start by explaining the game itselfUtopia 9 is a rogue like twin stick shooter with a cartoony\/almost Boarderlands-esque art style where you play as a human in the futue that's getting their vacation ruined by these weird freaky aliens, and you have to stop them with everything from literally your luggage breifcase as a melee weapon to the standard shotguns and smgs to crazy stuff like a chain taser or a shrapnel firing one handed shotgun. On top of that you basically buy gooey\/splatoon esque (every powerup you pick at the beggining of the run leaves a pile of goo) drugs\/enhancements that can give you bonus abilites\/perks at the beggining of a runAs you can plainly see, this game just yells parody and passion project (which isn't a bad thing at all) to me, its silly elements and not being a serious game at all, with a more alien focus, kinda feels like a mash up of Zombies Ate My Neighbors, with the whole alien elements of Destroy All Humans (obviously, your the human here tho)Now all these elements are fun, fine and dandy and are executed well. But what stuck out to me\/what makes the game interesting and have a tad of its own "spices" if you will, is the following elementsPath-Picking-The game allows you to pick a route to go down every time you complete an area, but there's a bit of thinking as well as risks. One area may have explosives in the area and you can go down that route if you want to upgrade your "toys" or another rotue may have a focus on health pickups, but each of these routes may come with problems like melee focused enemies one route, and long range enemies the other route, so not only do you have to pick out which route based on risk, but also based on what you think you might needSecondly is the way that dying in this game can affect your next run, and lets just say virtual vendettas are a thing for Utopia 9. Why? Let me explainWhen you die, an alien nearby picks up all your stuff and also quite literally gets "roided up" and while you may obviously want revenge to go after your old stuff, it also won't be easy and can potentially compromise your run if you get tunnel vision, not to mention that your previous incarnations can "haunt" you during future runs and you may run into the 9th or 12th character you used. In short, you have to wonder if it's best to try and get your stuff back\/get revenge, or keep away from these encounters and see how far you can goThis, is what makes Utopia 9 a weird game, but a good kind of werid, and I can definately reccomend this game, but I also see this game as potentially not being everyone's cup of tea with it's different approaches\/executions to things, just be sure to keep these things in mind while browsing\/reading about or considering buying the game. This is a game with alot of potential that I feel was held back by design decisions.In practice it's a rogue-lite twin-stick shooter. The idea is you start off weak and progress down a series of maps, with randomized points of interest along the way. You get little hints as to what you can expect to find down a certain path, so if you are in desperate need of armor you can keep your eye on the map and look for a path to get you to more armor. This is great in setup and concept! But the actual gameplay is...lacking. Movement is very slow, weapons are very weak and borderline useless, and health and ammo pickups are unbelievably scarce. After beating the game once I played a couple more times and lost interest just due to how weak you constantly feel. Every run is super slow and you are always wishing you were stronger.It's an OK game. I don't think its bad, but nor do I think it's good. There are better choices in the genre to play first, maybe check this one out if it's on sale.. i would recomend to all nuclear throne fans!. This game really has a lot going for it. It features some stunning yet cute graphics and some very addictive gameplay.It sort of reminds me of Captain Keen meets Diablo, only with ragdoll physics, sick weapons and some great sound effects. One minute you're shooting easy dudes with your pistol, the next you're hammering away at a mini-boss with some crazy laser cannon. Then you're out of ammo and have to beat it with your suitcase. There is also some interesting customisation options with the mutation system. Basically you're turning into an ammo-grabbing juggernaut.Oh, and did I mention. It's very VERY challenging. You start out in a short intro-level and you think "I got this." But wait, because you don't. Somehow even with the most high-powered weapons and body armour these mutants always get me. That's why I like to stun them one by one, just to feel like I'm pawning them for a change.If you didn't already, you will definitely want to buy this must-have gem of a game. If this is early access I can't even imagine what the full release will be like. I didn't beat it yet, but I'm sure gonna keep trying!. And the purple blood flowed like wine... Utopia 9 comes out of nowhere and adds itself to the list of alltime great twinstick shooters available on Steam. Ranking right up there with the newly released rogue twinsticks - Enter the Gungeon and Neon Chrome - Utopia 9 has a certian charm that makes it feel unique. The shooting mechanics feel very solid and are quite satisfying as aliens pop with a gory purple delight. Add in multiple firearms, melee weapons, mutations, a martian theme, and stylish graphics for the cherry on top. I'm really diggin it so far. Another interesting addition becomes hunting down the aliens that have killed your fellow tourists and exacting revenge. It's tough though because not only do th e aliens use fallen tourists weapons but they also become more powerful and heavily armored with each tourist they kill. IMO Utopia is only lacking an endless horde mode set in an open arena. I believe an arena mode is currently being considered by the devs so one can only hope! A+ title.. Absolutely fantastic game, can't understand why it's not one of the most popular out there for playing with mates. Super fun on the couch together, and the gameplay is far deeper than you might initially think. The buffs are just fantastic, and the graphics and sound are top notch. As for couch co-op experiences, for us this is up there with Dungeon Defenders 1. Very high praise in our opinion.We've beaten this twice, playing through again --just as much fun. The game is balanced perfectly. 9.5\/10 :)

 
 
 

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